with Phil Langley
Tactile Programming – Workshop 13th - 14th Feb 2013
During this workshop we will investigates how critical approaches to computational design can inform a
practice of architecture that is defined by computational methods, rather than simply composed of computational methods.
To that end, this workshop proposes a specific method for data modelling that replaces the computer [and its software] with a physical modelling technique. This method has been developed during previous parametric workshops, entitled “Digital Design Tactics”
Central to this workshop are two ideas...
+ the use of a computer algorithm understood through the syntax of a programming language
+ the use of simulation to explore emergent conditions.
We will re-produce these as physical, almost 'mechanical' processes that can be recreated through making physical, relational models...
+ based on data collected for your projects preferably spatial but could also be abstract.
+ Either at the scale of the city or the site
We will use these models to develop strategies within your projects that combined multiple scales, actors and changing over significant periods of time.
As well as playing' with the tradition of architectural model making, this is a kind of tactile programming, where the syntax and semantics are replaced with physical operations, and represents both the software and hardware of the conventional computing paradigm. Within this method, there is no longer a computer and user. The conventional notion of interface is outdated.
This kind of material computing offers a way of democratising technology as well as demonstrating that the 'science' and 'logic' of computational technology can be used separately from the 'traditional' ideas of computer hardware and software.